There are several different ways to do this... it kinda depends on what engine you're using, what look you're trying to achieve, and how the mountains fit into the player's view of your environment. If height-maps aren't cutting it look wise, you'll probably have to model out either the specific area or some general…
Never got around to that hardwood floor because my computer died and took all my references with it. Boo. I'm back with a new project: a model! The concept I'm working off of is zephyri's giant from the 2D ConceptBank thread: Here's what I've so far: The topology on the side is a bit of a quandry for me. I've not done a…
You really should be separating objects they way they would be in real life. Don't sculpt belts into things. Button should be modeled out. You should build you geometry to support seams and pockets in your bags. It looks like you just took your highpoly masked and then extruded out for the edges of your armor ( which is a…
That is actually really helpful, it made me check how much time I would actually need for the project I working on. I need to get me some improvement real quick. I did retopo of the model in 3ds max, by making a plane, and doing edge extrude all around the model until I was happy with the result. I know this was way slower…
I guess common shortcuts are a little relative but yeah, sorry if some are too common, Don't know any of the default keybinds though I just undid them all and went in and keybinded from a clean slate. I would bind Snap Settings. Not sure the official name atm. Convert Editable Poly Soft Selection Toggle Create Shape from…
hey folks... dunno, i dont get really that muhc attention... should i stop posting? is this scene so unappealing that noone wants to post?? or should i look for another forum? whoever is interested though, i rearranged the right half of the room, as suggested outside of this forum. i've changed the camera and that was an…
Yeah it gave me some hard time too. At first I tried to draw it in greyscale in photohop and then use it as a stencil in ZB, but it was bad. Finally I modelized it in Max, baked the highpoly star on a plane as an height map in xNormals ( or you can grabdoc it in the alpha in ZB ), and imported this heightmap as the alpha…
That's certainly do-able. In my experience though, it's often better to sculpt a full cliff surface, as a large rock with all sides sculpted. Then you can rotate the finished asset multiple ways when placing it in the level, which hides the repetition better than using a single extruded texture. Sculpting in a stylized way…
Thank you again for the feedback @joshflighter The sight is a 'red dot' sight, alexcatmastersupreme said I should do that to make it 'cooler' so blame him lol I will adjust the (chamber?) size and move the bolt inward more so its not extruding. @deod116 I will apply the changes to the model, the handle I wasn't sure what…
Awsome feedback!, I'll definitly revisit the chin and Brow. Ive been going back and forth alot so nothing is set n stone. Mop / Revan, good eye, I get to close to this stuff sometimes. Shotgun:I didnt want to stray to far from the original, My main purpose was to bring it up to date with subtle changes the concept is more…