Aside from the execution, it might help to define a character abstract (if you didn't do so already). What defines this character/creature? How did it become this way? Where does it live? How does it behave/attack (gameplay). Ideally the final design would communicate all that and might give some idea what references to…
A creature sculpt I made with the goal of matching the original concept as closely as possible! Link to the original concept: artstation.com/artwork/5XJQGO
I am currently still creating the shapes and arranging them, feel free to have any input or ideas to translate the concept better. I am later going to focus on characterizing the creature/vendor more. I will be updating the post in the future with more progress.
2D concept artist looking to work on cool projects. will do environments and props with a specialty in character/creature design. Have experience on UI for games too. Previous companies- Zynga, Tentworks Interactive, Rockstar games(rdr2) https://www.artstation.com/angithjayaraj