Wow, thats an awesome character and Really sweet model to go with it :smile: . Its tough to nail down what the material definitions. I think the part under the mask looks to be the same as the part that is under the all the padding on the skirt. The sphere on the shoulder pad looks to be indented into the pads and held…
What the hell you don't have a job!? Seriously? I swear I thought you landed something? I think I'd go with option B and take any job that fills the requirements like people have suggested, and then get crackin on learning a 3D app and then start kickin doors in. I've got nothing more to offer then support, sorry buddy,…
hehe , you got to this quick .... that thread i read before , but it covers the mirroring problrems. Ive done some extensive searchin , and i cant find and pages or forums that cover my problem ... on comets site there is a link to a fairly good tutorial/info page. why the hell is this sorta thing so hard in maya ... its…
Ryan, dude thanks for your recent help while i am trying to find work. i've been using CrazyBump for my portfolio work. we used it a ton on BiA: Hell's Highway. thanks for your help during these tough times -eli
but not from a performance side. When opening tabs aside from each other it eats a hell lot more the ram from http://kb.adobe.com/selfservice/viewContent.do?externalId=kb404439 and in general I think they fucked up the performance mainly resulting from the new GUI
I know we have a request and paid jobs section, but I'm going to go ahead and step over the rules around here for maximum exposure in hopes that the Polycount crew can get some help. I hope you lot don't mind ;) We've been, for a while now, looking privately for help on 'the new site' without resorting to going to…
Hey all, I've been wanting to get some advice from the talented greentooths for awhile now, so hopefully I can take a bit of your time to get some feedback :) For the last 2+ years I've been working as a Prop Artist, and for the most part it has been a solid learning experience creating both big and small assets for some…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Just a little update for all those who happened to check out this post the first time around. I am a bit side-tracked looking for work and a new place, so development is irking for the time being, but gears are constantly turning in my head for this project. You can check out the new ModDB profile located at…