Vray is not needed for game assets show off that kind off stuff can be found for free and talking about free i'm pretty sure that autodesk have free licenses for all their student softwares.
This setup is strange. The materials are going to look off if they are reflecting something that doesn't exist in the scene. Thats definitely going to make things look off. Also, wonder why they have everything set to emissive...
You're definitely off to an alright start, but I'm noticing that middle bar separating the windshield is off center. You may want to divide the whole thing down the center and mirror it across the X axis.
I agree with rooster. When I first saw the screenshot I thought your FOV on your camera was way off. . . I agree it doesn't come off as sylized, just out of proportion.
It's literally been years since I've made any physics assets in Unreal so I might be way off here... but off the top of my head did you add it to the level as a KActor?
That stuff is off the chain and back on and back off again it makes me want to go into programming so I can navigate through all those envio with some kicking Rube Goldberg, 1928.
I think the idea is quite cool but there are some things that are throwing me off a little so I've written some notes on how you could improve the scene. 1. My biggest take from this is that the texture's are looking quite flat. They don't seem to catch the lighting very well which results in them quite flat. As you…
Based off illustration from Epic-Solider. This project was focused on developing a work flow through different software. I had a blast creating this based off of concept art and creating a game ready asset.
Sorry! But it is still not working. The scrollbar is only letting me scroll down when I have post processing turned off. When I have it turned off the scrollbar fills the whole window vertically.
Wow, I don't know what to say...honestly. You guys already said everything that came to my mind. I don't know whether to laugh my ass off or feel pissed off.