http://games.slashdot.org/story/11/11/10/2316220/valve-announces-massive-steam-server-intrusion "Valve has revealed that hackers have gained access to the Steam database and have pulled a variety of information. A statement from Gabe Newell reads in part: 'Dear Steam Users and Steam Forum Users, Our Steam forums were…
I would agree with those above, what makes me worried is how you got to this point. With your camera work, presentation and work I get the impression you lack a fundamental understanding of composition. The majority of your work shows a high level of technical ability, but often is overwhelmed with detail in all the wrong…
pior - If you're using Firefox, that's just how fast live bookmarks update by default (30 minutes). Here's a link to lower it, http://www.howtogeek.com/howto/internet/firefox/change-update-interval-of-live-bookmarks-in-firefox/. Or there are addons like tickers to display new posts (with tooltips!) in your live bookmarks.…
Personally I never do retopology and UV mapping because you can get great result with decimation and Smart UVs project for static game assets, like you can see in this demo: https://youtu.be/-Fy7g3g6uCI For the texel density a new auto-packing algorithm is in preparation in the Blender source code, for now it's an addon:…
Found the models, wow they where buried deep. http://dl.dropbox.com/u/2336353/TF2WeaponC_ModelSouceFiles.zip It's not all of the weapon models, just the majority of the C models, I never got around to doing the V or W models. A few notes about the zip: * For each weapon I did de-compile, all of the original game files are…
"Most days of the year are unremarkable. They begin, and they end, with no lasting memories made in between. Most days have no impact on the course of a life. May 23rd was a Wednesday."
any error codes? from: http://www.vistax64.com/windows-updates/233570-after-vista-sp2-installation-computer-wont-boot.html This one seems a like it could be helpful: http://social.answers.microsoft.com/Forums/en-US/vistarepair/thread/928b1c9e-5b43-4e9d-9b30-248fe77f6da1 Good luck :)
I'm not an expert, but from what I've seen they use LED panels to light the surface from different sides and then use that to generate a normal map. And they use cross-polarization to isolate the specular. Camera stays stationary. Whereas with photogrammetry you move the camera and use parallax to generate the surface. And…
This past week I've been focusing how to create normal map bakes in xNormal. I have not created normal maps outside of zbrush so I have been experimenting with different methods. A few notes: Large flat planes on my high poly ended up giving weird normal artifacts so I threw in a couple edges loops which solved the…