Ando said he can only amplify powers, when he touched her, she went back in time 15 seconds or so, and finally caught up with herself. Nah, was just saying they only explained about how they can go backwards in time, they just glossed over coming back tis all.
will do - ready in 15 minutes Done - check your PM ... did'nt want to post the link here as i'm not sure how the license for the file is regarding sharing publicly elsewhere. You will probably get some missing plugins message, as some of the builtin plugins Max ships with nowadays weren't existing back then
Classic American Vehicle (Car #15 based on 1976 Gran Torino) This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained in the alpha channel of the diffuse texture. This campaign blew away my expectations and now sits at 116% funded.
Yeah, I'm fairly certain it was the shader complexity. I had 15 lerp nodes to mask albedo, MRA and normals. :# Just too much for a mobile GPU to handle. I'm hitting frame rate now just using separate materials, but will probably need to use a traditional atlas / cut UVs in the future.
Last project finished for 2015! Steven Universe cafe - concept by Emily Walus. This was another quickie project at about 15 hours. Used a colour atlas again, like my Bathroom piece, it really speeds up texturing. I think I will do another Steven Universe piece in the new year.
You should be able to accumulate up to 60 hours to work on personal art per week on top of a full-time job. 6 hours on weekdays after work, and two 15 hour days on the weekend. This was my schedule for a while when I was freelancing on top of a full-time non-industry job.
Orcs Must Die! came out today on steam! Be sure to pick up a copy for only $15 because it's great! I animated the main character (war mage), Paladin Minion, Ogre enemy, Shaman enemy, and miscellaneous enemy animations. I hope you enjoy it. http://store.steampowered.com/app/102600
Is something like this what you're going for? https://upload.wikimedia.org/wikipedia/en/7/76/Normandy_bunker_command_post.JPG Without variations - maybe 30 minutes to plan each pieces and model. 20-30 minutes of UV. Less than an hour to texture with 3D-Coat/Painter. 15-20 minutes to assemble them in engine.
Standard material, 15 glossiness, dark grey diffuse, 80 specular. 3 point lighting plus a spotlight with enabled shadows and increased ray count. rendered in the viewport (!) with the realistic setting, let it sit with progresive rendering (on by default) for a bit, screencap your viewport when it looks nice and alias…
After talking with an instructor at the school I work for and screwing with it for over 15 hours, I finally found what I was looking for. I had actually been looking in the right place, but part of the menu that I needed was covered up by something else. >_< My bad..... -_- Now I feel bad for asking!