"Nice night for a walk"...hehe This is looking very good, but "the 45 long slide with laser sight" is a bit different I think: http://www.imfdb.org/images/thumb/a/ae/TERMSE_SIDEA-5.jpg/600px-TERMSE_SIDEA-5.jpg
^ I'll add to that that because of the hands thing it looks like if he sweats the wrist things will slide right off. which would probably not be great in a battle :) a little closer to the concept should fix it good job, cool concept
Just bear in mind with the toolbag setup, Unreal deals with this system (PBR) in a rather different way. Still similar but it treats metals and non metals VERY differently where as marmoset is more of a sliding scale from dielectric to conductor.
Win 7 for sure. They didn't change enough back to being optimal for PC users . unless you're getting a touchscreen monitor it will get really annoying sliding your mouse every which way to get the right menus
Holly Cow ! Thanks Cyrid for this (already old) answer to justifun problem. You can't imagine the time I spent sliding my mouse to scale too big objects because I didn't know about that. Thanks ! :)
Scary to think this would be too high quality for a blue tier. It reminds me of the Asiimov skins and they are Classified. I'd wish to see this make it, and maybe they'll let this one slide, and or make it a higher tier skin. It looks sick!
it has been done before, if I remember well Eric worked on tech using it. And I am pretty positive for other stuff I've seen it mentioned as well (uncharted: drakes fortune character gdc slides or so)
I really like how this turned out. My only issue is that the third column doesn't look like it would be upright anymore, based on that crack. There is so much of the column above the break, that it would slide and fall off :/
Honestly, it'd be much cheaper just to get some Swapdisks and a flip top lid. That way you don't have to deal with shitty slide cards and you can also backup your collection and use homebrew code.
Hopefully XSI lets you work on a sliding scale. Meaning you can dial up a parameter and the track will get a bit more or less dense. Max and Maya both have it in their spline tools I would shocked if XSI didn't.