It is probably worth thinking about what this new tech is aiming for. Which gab it fills. Practically focusing on one of the areas which imo always lacked in terms of visual quality: natural organic structures. These unique rock, sand and mud surfaces can now be replaced by scanned or sculpted high res assets without LOD…
I would suggest following the advice from the other thread. Get Blender, and start learning how to make 3D models. If you're passionate about learning VFX, then start doing it. Make a topic in 3D Art Showcase & Critiques. Every time you finish a day working on your 3D, post a screenshot or a render. Keep posting your…
if you want to show other people's concepts, show them below your pics not above them. they aren't what you want to showcase so showing them on top makes them steal attention. also, what's the connection between stop sign and a spear? those objects come in pairs but it's hard to tell why. also: -church altar - no need to…
I got to agree on the black on black point mentioned already. And also defending it with that the movies had it like that, is not valid in my opinion. They did it because they wanted the creature to be obscure so you would be more afraid of the unknown. Id say you should get a better presentation going as you want to…
If I were a company, I'd hire you. The portfolio site is simple, but highly functional. I would have opened each image as a separate page, personally. But that is just a nit-pick. The look of it is clean, uncluttered, and works well. It also showcases your best work front-and-center. (and nice and large) The work itself…
Looking pretty good, You just need to create more assets and some full environments if you want to be an environment artist. Your textures all seem pretty low res. If you're going with a next gen workflow I'd make the textures larger, at least for portfolio purposes. I wouldn't include this picture because it seems very…
The biggest thing for me in your robot render is the overpowering bloom where the light is hitting the model. It's distracting. Best setup is to recreate a lightbox effect, used for showcasing products generally as the background isn't distracting and doesn't have any unnecessary details. Just well lit, with soft shadows.…
Personally I would choose Maya but it's certainly valid to learn several different programs and stay frosty with all of them. If found that after I learned 3DSM I could pick up Maya fairly fast, despite the UI and Hotkeys being different (even some of the terminology). There shouldn't be too much of a problem translating…
Well, because this is not the intention on making this packed textures probably. Packed textures are just what musashidan said, they are a "mix" of different maps that are packed in different channels and used on a specific shader built to identificate these specific channels and for what they are for. They are not just…
I really dig your layout and how in-depth you get with some of your work. Explaining the process behind your shaders and then demoing them was a way nice touch. I couldn't find a direct email or anything, though. I think that should get addressed somewhere. Maybe it was there and I couldn't find it, but then that's another…