The main issue is that I can’t find a suitable shader. Initially, I used a toon shader and took the outline from it as well. However, I’m not very satisfied with the result: the image looks quite flat, and the specular doesn’t behave the way I’d like. The gradients also make the render feel overly stylized. After that, I…
Like most optimization and performance comparisons, that question is almost impossible to answer. It depends highly on the exact situation, the rest of your game, and which bottleneck you'll hit first. The two techniques use different aspects of your GPU. With that said, if you're trying to compare them from the standpoint…
Really nice game! I liked the platforming, felt like a nice 'test' level with great presentation! I did a second playthrough and noted down some crits because there where a couple of things that bugged me - some have been mentioned already though :P Title screen - There's no options, the game starts windowed in the corner…
I love the storytelling. Interviewing the dwarf to jump around story plot points is a great idea that Assasin's Creed used to great effect (and skips the drudgery of traveling/camping/etc) I like the cleaner art style and the default Hawke looks much improved. Armor looks much better and the blood seems to be toned down as…
I am not much of a modeller so no advice there. However, you did not bake a normal map from a high poly. Other modellers may correct me, but you should create a normal map 99% of the time ^^. Your texturing workflow is something I can comment on though. Pasting pictures onto a UV map won't get you very far. Try to learn…
jogshy: hey! Thanks for the help, it seems like mesh is corrupted somehow, it seems like i have to redo the whole thing, good times :) I'm using the 2.53 build and it seemed to export all the other meshes really well and the bakes came out really well, will have to find out if i can salvage the corrupted mesh somehow.…
I'm a fan of this movie. I didnt expect it to be well recieved outside of norway tho, since there are a lot of stuff that wont translate very well. I do recommend you all to give the movie a chance tho, even if it looks amateurish in some parts. This movie is based on familiar characters and the animation style is based on…
Hey there, cool stuff you're doing! -The first walk cycle blockout: from the front view, it looks fine except that I find the sword twitches side to side a bit strangely. From the side, the biggest problem is the bip01 isn't moving uniformly. You have it jutting back at a certain spot in your cycle, whereas you want the…
So I'm meaning to do a movie timelapse of all my work on one of my sculpts up until now, but it seems like I'm only getting it for the selected subtool. Is there a way to incorporate the history of all the subtools in the movie that takes into account the time each of them are made, or will I have to just record each one…
@klamante: Looks schweet! Great work. I like how the hand painting blends the overlapping faces / separation of the focus gear mount to the body of the binoculars. @Pep_mepla: Good start so far. I noticed a few missing parts, though you mentioned it's still in progress so anyways. Just a thing to keep in mind is things…