I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
Netdevil is looking for a 3d Artist to join their Marketing/ R & D team Must Haves: Major 3d Package exp (Max,Maya..etc) Sculpting Samurai (Zbrush, Mudbox..etc) Exp. with MentalRay, rendering Exp. w/ game production Pm me your porfolios if you are interested, or if you have any questions about the position.
[EDIT: Submissions have closed as of August 2015] Less than one month to make an original game, if you're reading about this now: http://contest.gamedevfort.com Cash prizes etc. PS: you can see the winners of the previous contest here, look at the past submissions to get an idea of what people made etc:…
Its funny how I thought of 10 different ways to search for concept(I tried finding artists in game/movie credites, tried finding good character artists and then looking whos concept theye use etc etc) but I havent actualy though of using just regular image search engine or realy using reference shhet instead of concept art…
I think they are simply blending together multiple tiled textures, this is a fairly common setup with vertex painting. Clean brick wall. Mossy wall. Cracks. etc. Each is a tiled texture. Another setup, this allows 16 textures to be blended by using only one of the three color channels (green) within a single set of vertex…
Painting Painting Painting... can't tell you how much a traditional background helped my skillset :) For nothing more than understanding light, color, saturation and "all 'dem fancy terms like analogous, tertiary, complimentary... etc etc!"
Oh that's great. I have the original Marmoset license, I don't have v2.0. Do the masks incorporate the in-game effects (like animated texture shaders on characters, etc)? Or are they just for material definition (gloss, reflection color, etc)? Thanks!
Strip away all the furniture, curtains, etc. Yes, 2 days for the floor + walls + window + trims. And that's being liberal. Then add 2-4 hours per furniture item. Books etc can come from prop libraries too.
I'd hire you ... looks good ?? How do you know they did not want High Res art ?? Did you ask ?? Maybe they are modifying the HL2 engine to use Normal Maps ..etc etc ?? Might wanna ask ehh ??
o.o just works instant on any version i worked with, and i just ticked everything that i need i won't need shapes and cameras etc so i don't tick them, just plain mesh, uvs etc.