Next update. Managed to get the dust layers to work. Because it was not strongly visible, I decided to add some decals such as hay and dirt under the boxes or on the floor and on the sides. The size of the tables has been increased. As always, open to any type of feedback.
I've been playing around a little bit with lighting and finishing some of the small props. Also, i've decided to change the design of two of them so i'm excited to see how will look! I added some dust and leaks decals too.
did a SUPER fast and simple ultimate trim sci-fi hall using 3 textures (1 dif, 1 packed, 1 nrm) as a restriction. Would like to do another one and get fancier with some more decals in a third UV.
Why not model those extra parts (essentially just one or two more polygons per edge (idk about your budget though)). It feels like using decals for those big edges at the end of the house might look a bit cheap.
Thanks Writer :) update: To do - -Floor, beams and ceiling texture is being re-done - Sofa/Seating by wall [x] - Curtain Variants [x] - Chair arms through cushion moved - Glass in windows [x] - Clutter, SO MUCH CLUTTER - Decals
Update on the scene: i've fixed up the lighting and some post issues, added in some of the smaller assets, just need to get the inside of the door out now and a few things that go around the walls. Plus some dirt decals for the wall tiles
Awesome work! I feel like some of it could be a little bit higher poly. Like the cobblestones for example. The trees look a bit weird imo. And the leaking decals don't blend in very well. I also agree about the cobblestone pattern.
Create good tiled textures, and blend them together nicely. Add mesh details, decals, and foliage cards where needed. Some tutorials here: http://wiki.polycount.com/wiki/MultiTexture http://wiki.polycount.com/wiki/EnvironmentSculpting http://wiki.polycount.com/wiki/TheLastOfUsTerrain
The lightmap IVs should be unique, yes. But yeah, for everything else I'd use tiling textures and maybe a shader that blends between a couple of variants so you can add a bit more interest. Decals help, too, to break up the tiling.
nice UV layout. its an art in itself to tetris your UVs. the 'death by ump' decal takes away from the gun unless it were used by mercenaries or something. but it definitely wouldn't be on a private police force gun. they have a chalkboard in the locker room for that...