it is a point of what you add in the vid, it may not add something to the game play, but it is very important to be able to connect to the person that is talking. imagine ray mears show without a shot of him being shown in the episode, that would really be weird for the viewer. so my advice would be to really keep them,…
Yeah, you can ignore NikhilR. He's just trying to hijack the thread to talk about his culture war shit again that's totally not right wing culture war shit while all being linked from right wing shitsites that go on about "DEI" and "woke" and Sweet Baby Inc. It's just not relevant to the point of the topic.
Take your finger off the trigger guys, nobody claimed that zero studios use blender. Chris rightly pointed out that Blender accounts for a very small percentage of the professional sector, and teaching courses in Blender rather than Maya or Max at the university level would absolutely put the students at a disadvantage vs…
This is great advice. I conducted a fair number of interviews at my first industry job and once we brought the artist in for an interview, it really was just to see what sort of person they were. It was for a very small art team and we were pretty stingy about who we interviewed. If you are nervous, find some peace and…
i can't repeat this one enough, it's the most important part of a good interview in my view: make sure you have stuff to say about your work. If you've got an animation showreel, don't let anyone sit and watch it in silence (remember they've already seen it). That's interview death. Ask to drive the PC or DVD player it's…
re: clutter We talk abou this as part of our XBR strategy. XBR Diet is the codename for this effort. The goal is to provide more configurability of the core application, so that a studio could conceivably build their own "Game Max" and configure their machines that way. re: multi-thread Cloth is MT (2010), Hair is MT…
[ QUOTE ] FatAssasin: We'd already established that the bump map route was not a viable one for real-time purposes before you even joined the discussion. [/ QUOTE ] Sorry, I didn't see that post then. That's all I've been saying this whole time. So we're actually in total agreement. I love it when we find out that we…
Hi! Nice to see progress :+1: Personally would be most interested to see the interior blockout get more refined. I think currently some shapes look a bit too simple/ cartoony and some elements display strong shading gradients. I suppose one challenge will be to find a cohesive shape language/ style tying all the assets…
After pulling up many of these stubborn plants from our beachfront this past summer, I notice the cattails don't look quite right. This is a pretty good example of what the whole plant looks like. I'm by no means a cattail expert, but we have plenty surrounding our lake. From my experience and comparing to yours: - There's…
Hi, no the object has no materials assigned and from the material editor, which opens by pressing M there is no node. In my opinion it is impossible that there are no materials assigned to the file but I do not know how to check this. I have searched several times both on the internet and on youtube but no one talks about…