@Gaston @DonEngland @ike_ike Really glad to see all of the progress on your pieces! New Character Art Challenge is up! https://polycount.com/discussion/211922/the-bi-monthly-character-art-challenge-jun-july/p1?new=1 As always you can continue to work on your pieces and are encouraged to do so, you can use this thread or…
Have you tested the asset in UE4/Unity? See my post here: https://polycount.com/discussion/211378/do-uv-shell-islands-need-to-be-straight-for-good-results This is an issue in S Painter if shells share a planar seam but are not facing the same direction. It is purely a rendering error in SP though and the seam doesn't…
Normally you would create polygroups for the parts you want to work on separately. I usually make the hands one polygroup. Then when I want to work on the fingers just lasso select a finger with 'x' symmetry on and hide the rest. This is an oldie but a goodie https://www.youtube.com/watch?time_continue=213&v=6AfV2hmSmqo
Probably living in their parents basement I feel. I know a good few that are having to share accomodation with 3/4 people given the cost of living in the area and despite earning what would be considered on the higher side of game dev salaries. (more market rate than what they are actually worth imo) That said getting…
Agree, looks like a series of pre-cut/pre-damaged parts, and they swap in the ones they need at any given time. https://www.youtube.com/watch?v=4gGzddUro1s&t=210
Hey all, the new voting thread is up here: https://polycount.com/discussion/210844/monthly-environment-art-challenge-concept-thread-may-and-june-2019/p1?new=1 Head over and vote for/submit your favorite concepts! kade
Thanks for all the feedback guys! I really liked your suggestions. The new Challenge Thread is up here: https://polycount.com/discussion/211086/monthly-environment-art-challenge-may-june-2019-60#latest @Rafael_Vieira Thanks for the link - love these designs! I will keep them in mind for the next challenge and post a few…