An update to Flynn's Lightcycle, added more polys to smooth out the shape. Also updated the smoothing groups to match. Current model Polycount: 1,184 And of course the wireframe:
I unwrap it manually and make new UV accorndig to smoothing groups, but same problem. I tried to bake it with out any smoothing, and still same problem.
[UPDATE] I know the Alt smooth does something similar but is there a specific brush that just does this on a larger, smoother scale. Alt smooth is really noisy. But it may have to do
when you unwrapped it, is your smoothing groups the same as your uv shells? from what i see your smoothing groups are the cause of your normals baking incorrectly.
It looks and works fine for low poly stuff, but there's no smooth shading. So you're basically painting on a model that's either faceted, or has no shading (full-bright), no smoothing groups either.
Hi folks, I have a normal map issue that I don't quite understand. It kinda looks like smoothing groups/uv islands problem, but that should not be the problem here, since every uv island is a separate smoothing group. Perhaps anyone has insight on this?