it´s a pain if you have to do it often (maybe it could be scripted) but you are aware of the option to specify the uv range? i.e. v always 0-1 but u 0-1, 1-2, 2-3 etc!
Eye candy for breakfast! a great start to my day :+1: If your system can handle working with UE5, then imo shouldn't present that much of an issue whether high res qaudified source or indeed triangulated target mesh?
Great stuff, although I'm not yet an adherent of stylised art per se however have to mention that this genre is beginning to grow on me over the last year or so :+1: By the way if you don't mind, interested in how these assets were painted whether proprietary or maybe FOSS tools?
The first week task wasn't as easy for me, as I thought, but the second one came easier. I hope it is a good sign) Week 1 Wires: http://i.imgur.com/bgje8EA.jpg?1 Week 2 Wires: http://i.imgur.com/kCERsTF.jpg?1
I always work at 1:1 scale, because of the problems with relax tool and viewing; and at the end I crop texture in photoshop and in 3ds max I use uvw xform mod where I just put 0.5 instead of 1.
Hi! Maybe also try the forums search function. Texel density is a common topic and you might find information that's useful for your case. (https://polycount.com/search?adv=1&search=Texel+density&title=&author=&cat=all&subcats=1&tags=&discussion_discussion=1&within=6+months&date=Today+) Good luck!
Available on Fab and Gumroad Contents: * Overview * Initial Setup * Settings & Features 1. Light Color (1,2,3) 2. Brightness 3. Multi Colored Lights 4. Enable Blinking Lights 5. Blinking Speed 6. Collision Enabled 7. Spawn Point Lights 8. Point Light Settings 9. WPO At Distance 1. Overview String Lights is a blueprint tool…
Oy for some reason I didn't see these posts. I kinda took a week off from pipes! Im back at it and the cave now simultaneously. I am currently working on getting a time frame for a super-secret, ultra-cool version of the script. It may or may not rhyme with "Plea-Dea-Es Dax":). Then GTA V will come out and ... well...…