Edit: Final images! Hey guys, so I started this project to work on my environment art (sculpting in particular) and to put together a finished piece that I push as far as I can. I figure that posting here is a good way to get feedback and stay accountable. As such, I'll try to keep this post updated. For this diorama, I…
If you go out and watch a movie or play a game today that features fanciful creatures or futuristic robots you will see a visual spectacle that is a far cry from what you might have seen 30 or even 50 years ago. A big part of this is obviously technology, but creative media also feeds off itself and there surly are films…
So im doing a birds-eye view of a forest environment I wish to be presented entirely within max. Ive gone from making a low-poly tree and instancing it all over the environment, to making an even lower-poly tree(essentially a trunk with 3 horizontile planes as leaves), and still, for the amount of tree coverage I want Its…
Hi SuSo, From my limited experience, a mid to large scale studio will likely have a specialist Weapon Artist or it would just be outsourced. Regarding books... I don't think there really are any. The industry moves so fast that anything put to print would likely be obsolete by the time it gets into readers hands. That…
Yes I saw that. I also saw the part where he says he never requests payment up front and is always willing to take an art test. This business method would never work with a portfolio full of stolen art, promising you can do anything and everything in any and all styles, unless he had other people making the art for him…
sorry, I wasnt using it as a comparison with THQ but as an example of good Marketing that helped sell it to the unsuspecting public. Although they did the same stuff for darksiders2 (tv, print, interwebs) it did it very badly. The CG trailer showed nothing of the game or story to draw new players or even existing players…
Take into account the LOD limits when you are concepting out some of these items. While PA's LOD1 is 600 for her weapon, I doubt you could ever fit that silhouette into that limit. The weapon also looks extremely fragile, It should be sleek and sharp but some of the sections you have there are extremely thin. Just browsing…
@pior Sure. I guess I was responding more to the original post, and to Shriken, which focused a lot on the gender issue. @pior & @Ryusaki : I agree 100%, I usually play as a woman in games and I have no problem with identifying with characters, regardless of gender. But I do think that what you see on posters and in…
Sounds like it's just another cgi movie. I want to watch it just for that. Enjoy wonderful visuals on a huge screen. If that purpose is served then I'm fine with that. I don't expect any high level acting or anything like that in these movies anyway. Many years of training :) This is an apple, expect apple taste.. this is…
your new color scheme is definitely way more consistent now with the sky warmed up like you did. Great work! Also the dawn/sundown (i still have trouble visually distinguishing the two - not on your project but in general, so don't feel you are lacking in that) really does wonders for the narrative aspect of your shot.…