I'm pretty satisfied with how the entire building overall looks. Obviously I'm going to go in and do fine detail modeling, or I may just texture that through Substance Designer. Shot of the interior of the building. I left spaces between the planks so I can place small grass growing through to further push its old age. I…
Hello So I've done some tweaking. -dropped the gloss on the top of the head. -altered the lip colour so it isn't so dark/liver coloured -altered some of the colours around the eyes Think I might call this done for the time being and move onto something else for a bit. Things I would do differently -better UV the head as…
Snake: Thanks, I've shortened the neck a little bit in these new images might need to be shortened some more? Japhir: Thanks again Hawken: I can only aspire to that sort of quality at the moment. Gmanx: I've reworked the face structure a fair bit and attempted to add some pinch to the corners of the mouth. I think it's…
I don't think it's the placement of the lights so much as the type; a directional light or even better a spot light would work there. Overall, your outdoor scenes are over lit. The harsh white background, especially when coupled with the diagonal lines, is really hard on the eyes. I'd kill the slideshows and just let the…
@Jessica Dinh : HAI, JESSICA! :D Yeah, I'm having a hard time with it since it looks like stone really easily. I tried toning it down a bit and making the highlights more blueish. UVs, yeah. ^^ It's true. I was thinking about having different for the top ones since they'll be lit the other way around, if that makes sense.…
mop; aye i was just getting it a bit more fleshed out before addressing the squareness, I've tried to fix it somewhat this revision. I'm struggling a bit with the forearm and legs, I tried making the loops of the legs follow muscle paths but it turned out kind of ugly as for the polycount, hmm I'm not sure yet.. I think 5k…
hm... I think it's well done but aesthetically I like the old one better. This new one is a bit blown out and mushy. Your colors are a bit inconsistent from neck to tail. The neck is real pink but its not carried into the head. The head worked on the first one because it wasnt too busy and distracting. The new one just…
Anyone notice that the actors faces are almost pasted right on the figures and the lighting situations don't match up in some cases? If you look at the scene towards the end where he's interviewing the woman, her face is lit a bit brighter than the rest of the scene and the skin tones don't look natural. It also seems like…
The battle to learn Mental ray has begun :) This is my first attempt at anything really involving mental ray so it still a bit rough, but getting there. Things to do still are; -towels still need some clothness added to them, they are still kind of rubbery. -material and texture all the bottles and accessories - sculpt and…
Thanks for your reply Spark. What do you mean with that I am not looking at values? I am a bit new to painting, and I had to constantly check to see which should be lit more than others, but in the end I think the values aren't extremely off. You mean I should the darkness of some things regardless of their value, like you…