Here is the setup of the scene with the main parts put in. I need to add the mine tracks and cart next which I think will help a lot. Any comments welcome.
brb getting new pants. My favourite part of this whole piece is the presentation. If anything I would suggest thats where character artists should be taking notes.
first time doing this competition and a little late to the party, but here's my block-in so far. already i can see proportion of some parts needs fixing
I would also remove them, why should you keep them if nobody ever sees them? It's always good to remove unneeded parts to save performance on other locations where you can't that easily delete unneeded parts. To make it safe, I would also recommend you to keep a basic file stored somewhere, that has all the faces (also the…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
Zbrush just simply has no camera. The FOV is a perspective skew in a orthographic projection. You can see this happening when you reimport the same mesh but with a lot bigger bounds. Like adding a cube 10 meters away from your character (or whatever) Another way of showing that it isnt a camera is, that its impossible to…
Hi! Regarding presentation/ accessibility on the forums, you could export as jpg and attach as images not files (or drag directly into a post). Regarding the work itself: While it might be in line with the original 40k design (here it would help to include references for people unfamiliar with the subject), I think the gun…
You will have an obj for your low and one for your high but in each of these the different parts of your mesh will be spread apart in space so they don't touch or overlap each other