Here's a gif of how it works, pretty simple : select borders of you mesh, hit a button, then select target faces and hit another button. The blending algorithm always tries to do it's best in order to seamlessly bridge the gaps. Don't expect miracles, or course If all goes well the tool will be available in 8-12 hours on…
Maya is by far the best suite for rigging. Yes you can get quick rigs from mixamo, but what makes maya the best is the flexibility you get with scrips you can make to your pipeline much more stream lined. I haven't used quick rig yet, but if you do tests with constraints and other tools, you'll soon learn to apply those…
Matro: Thanks for the crits. Hopefully the base doesn't read as grassy beach but it's supposed to be tall grass on an open field. Hopefully like something you would see in eastern europe. The lack of turret details was mostly due to time constraints more than anything and I've always intended it to have them. No excuses.…
Oh yes.... scale, that was another big requirement, these vehicles are sort of correct scale relative to themselves, or rather they started out that way but Cover constraints and other messy things forced changes that just aren't correct. Actually though, those wheels were based more on the 64 apache I think and I was…
Little women for another amator project. We realeazed a little demo this last october, and we took 3 month of hollidays... Then for start this news years I did a Bitch NPC (really a bitch, yes...) Then I'll be glad to have some tips for have best render... Then if you can take your red pen or you crazy brush for me, it…
Yeah, for straight forward rigs the merge animation function should work. I've had to use it a lot on a game I worked on at liquid, which in the end required all animations to be in a single file after they had been animated in seperate ones. I hadn't had a single problem. When you have time dependant controllers such as a…
changed the proportions slightly, was advised to make the head smaller. the Rig is really coming along. most of the stuff i wanted to be automated is now , and some shoulder deformation problems were fixed with a pole vector ik constraint to a locator, alowing seperate "keyable" rotation of clavicle and scapula. ive still…
Indie space adventure game, Gears of Eden, is looking for a 3D environment artist / level designer to create a detailed and driveable stylized asteroid model. We currently have a temporary model in place that serves as a good placeholder, but it uses one texture and is lacking in unique features and stylized locales. We…
We're a small studio in Colorado working on the Early Access title Industrial Petting, a creature-creating automation game currently on Steam. We're looking for a 3D generalist to make help stylized creatures for future updates, including rigging and animation. Ideal candidate can: Bring their own interpretations of rough…
xrefs... hold on, I kinda threw up a little thinking about them again. Is there any particular reason you really need to use xrefs? I've had nothing but problems with them every time I tried to use them, things would work long enough to lure me in but then something would inventively go off the rails.* Perfectly good…