I have a Sony X100 4 and an Xrite Passport, and I am going to take pictures on cloudy days for texture references. But what should the settings be for: 1) aspect ratio: 3:2, 4:3, 16:9, or 1:1? 2) Flash Comp 3) Single shot AF, or Manual Focus 4) Focus Area Wide or Center 5) Exposure Comp 6) Iso setting 7) White Balance 8. F…
Thanks but I'm not looking to take out tris really. I am already under the maximum tri count. Making the middle solid would only save me 16 tris (at most) and would remove a majority of the effect I was going for. Thanks again though :D EDIT:saw my earlier screenshot had stats that read quite high, I must have had a…
The way that old guy looks is bothering me, he looks 80 and 16 at the same time. I like how the zombie monster things looks a little different from each other, and not just clones. Um, did you take a look at the shadows under the bulletin board... (borderlands) it can't be that doctored up... I was mostly just looking for…
Monster thanks for the response. My Specs are: 16 gig ram i7-2600k CPU 64 bit OS Win 10 NVidia GeForce GTX 550 Ti Gigabyte z68xp-ud3 mother board. As far as the scene is set up I have two rig both provided by Animation Mentor and two props. Most of the environment is hidden. I'll try opening up the original file and seeing…
I think you've started off with way too many polys. Use lower poly shapes (e.g. 12-16 sided cylinders) to start, use subsurf, and sharpen those details with chamfered edges. Also, the grip on a firearm is almost never round, they are flat. Go get some reference of various guns. check out this thread for high poly modeling:…
I swear this looks like Picard now... Resolution's at 32 I tried 16 for a bit but felt like the mesh had 2 triangles to it. I'm gonna go for 64 now because Dynamesh caught a case of the stupids and can't keep the crevices intact. 3/4 view is in perspective the others are in orthographic. It all looks like balls imo right…
Another thing to keep in mind is that the instruction count depends on the lighting as well. Materials for dynamic lighting ("Used With Static Lighting" unchecked in the material properties) will have more instructions. If it's for static lighting make sure to uncheck "Allow Lightmap Specular" which is on by default and…
If I set the indirect lighting quality to 1 it takes about 45 min on my desktop system which is a 16-core Xeon system, however these images and vids the indirect lighting quality was cranked up to 7 and it took about 4 hours to bake the lighting at that setting. I am anxiously waiting for the epic guys to give us the…
I really hate season passes like that - with four DLC packs you're basically fragmenting your player base into 16 groups of people with different combinations of content and allows parts of the game to die off fairly quickly :/ It's less problematic when you can host your own private servers, as you can always play what…
the particle effects mostly look quite nice, your textures however seem massive. i realise if it's just portfolio work it's not that much of an issue but a 1024 64 frame flipbook is pretty huge and doesnt really make a better looking effect than a 512 16 frame one. you'll get a better resolution per particle and use less…