Thanks guys, I appreciate the feedback! I ended up going with seven, and I think it's about time I wrap this dude up. Here's the final artstation page and some beauty renders. C&C Still welcome obviously!
I think you misunderstood my question. I'll explain in better detail. I want to learn how to make 8 bit textures like those in the Vg Remix contests. Not uv wrap high poly models and paint textures
nice start! cloth and especially stylized cloth can be pretty tough to sculpt. easiest approach for this stuff is just use life reference, I wrapped a towel around my wast to see how it falls, might be helpful to try. -Woog
Make sure upper and lower eyelids wrap around an eyeball. I would move the inside corner of the eye in a little bit. Also, check your eyelids placement from below and above, there should be a slight curve from those views.
Keep the cave! Gives a nice sense of depth. I know its a blockout but the wall to the left and right of the throne looks really flat maybe having the cave wrap around either side would help? Keep it up, like the mood of this
I take it you're after something more than a sculpted plane with wrap mode on in Zbrush? No reason it can't have overhangs and undercuts. Making the low poly topology shouldn't be too bad. Just a bit of matching points at the border edges?
He was exaggerating to make a point; Due to the fact that textures are generally wrapped around objects (as opposed to being billboards pointing directly at the screen), and presented at variable distances, it's foolish to say that using textures of a higher resolution then the screen output have no benefit.
What can I say - to me, it looks absolutely beautiful! Perhaps the only thing I could nit pick on is the handle - I would like for it to be more tightly wrapped, providing the pristine state of the hammer. Other than that, good work!
Ok thanks I see now. Gonna just try to wrap up texturing this and move on to other projects that give me more geo to texture and thus a nice model in the end. This model is basically flat on either side with no chamfer or bevel.
Yah I found that out earlier lol. Oh and just in case anyone else wants to try this out, when you use skin wrap make sure you have the blend to base unchecked and weight all points checked.