(I'm no expert but) have you concidered this being a gimbal lock related problem? Does your object (not curve) have any rotate values on it to start? might try freezing transformations...?
yeah, this is almost exactly the same as a bug transformer I had as a kid. (like 95% close) really nice work on the abs, would like to see the same crispness on the rest of the sculpt
Hi all Was wondering how to make a skycube or skybox whatever you wish to call em' from photos. Like, if i take a panoramic 360 photo can i transform that into a skycube? If so, how can i do that? Thanks
http://imageshack.us/photo/my-images/594/capture1gridhelp.jpg/ Everytime I snape to grid to transform, move the object. It snaps over a unit but relative to its current position. How to get on the grid?
Transpose master would probably help. Haven't used it much myself, but I think it makes a copy of of your ztool with all the subtools merged into one that you could use to transform and pose, then saves all that information back to your original tool (with separate subtools).
My knowledge is a bit dated and there are probably aspects were getting a bachelor helps, like if you want to get into teaching yourself down the line or get government subsidies for education if that's available in your country (or simply to get a breather for a while), but since lots of your skills will transfer, I'm not…
Hey its my first post here. Hope this guide will help yall ! Couple of months ago when i started playing with Ue4 i was obsessed with terrain mesh blending. So i started searching but couldnt find any tutorial on how to do it. After some search time and experimenting i finally found a solution. It was already there but i…
if you are using maya you can group everything then scale the group, that should get rid of double transformations caused by parenting. another option is to change the scale in the fbx importer inside of unity
@angadsingh88 One of the main reasons that happens to me is when your HP is not inside your LP itself. Make sure your HP Transform matches your LP (the movement gizmo coordinates).