Nice work, the detail on some of the clothing is impressive. However I would say the texture and proportions still need some work before it'd be an excellent version of the original character. Mainly I think with the mesh, the legs are too long, Tom Cruise is pretty short, definitely not "superhero" proportions, and I…
- I love the tat! I always think it is better when people can design thier own. Its in a place that can be covered if you ever need to. And its in a place that people will see it. Also unless you plan on bulking up the skin is more than likely never going to strech much on your forearm, so you won't get distortion. How…
no problem. i understand what u r going thru becoz im an impatient person myself. i might be worse. sometimes i get so stressed up and feel like such a failure that i get headaches and become very tired, cant work for the entire day. wat's the point man? u end up losing time (staring at ur artwork thinking its a piece of…
after admitting to suffering dual diagnosis of two of today's industrial age stress epidemic related diseases. after losing everything including my family and my home. Thank you for suggesting therapy. Not surprisingly you are exactly right. Thankfully, I am court ordered to receive excellent medical attention for my own…
I share how to texture a game character or creature without opening a painting software. You must use: - A curvature map: https://blender.stackexchange.com/a/72602/23134 - A curvature smooth map: https://blender.stackexchange.com/a/100637/23134 - A thickness map: https://blender.stackexchange.com/a/100725/23134 You need to…
No normal maps, just geometry and texture. 2 lights as well...Also I know I could probably take the texture down to a 512 and it would look the same right? Any better? ADDED: I think I might have found something out. I just started playing around with this baking stuff. and I baked a texture map that had the shadows in…
Hi Sarah, I think your scene is coming along really well (really like the composition), but even given a stylized look, I think your textures are way too saturated, and it comes off as making up for a lack of subtlety and detail. The green is so overpowering, that it's hard to see that you actually have a lot of different…
HDR tv is nothing but a gimmick to sell all the same old things : wide color gamut + nuke brightness. Cheap colorimeters could be blinded by such light intensity and usually work less accurate for wider gamut . More expensive ones would do just fine probably. Thus an advice to calibrate such tv as usual one, probably for…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Please for the love of god DO NOT ADD TAPE!!! You have a decent design and the start of a decent diffuse texture, don't screw it all up with any of those lazy cliches. There are a few key issues with your texture right now. The main thing is the material definition. Your materials are all the same tone and glossiness. It…