Alright guys quick progress report. Sculpted a couple more assets!!! I'm getting much faster at sculpting now, but still too slow compared with how much work I still got left. Sign at the front of the Inn. Couldn't think of a good logo design so I just opted with our favorite little green guy :D . The PolyCount Inn, sorta…
Haven't updated in awhile. Spent a few days so far on this and learning more about CE3 materials, particles, and lighting. The concept has a more white dominant light, but I really love CE3's ToD :poly121: What's left to do in the next 2 days: - Fix the arch(there's an inverted face) and re-do texture(add submaterial, one…
I think the logo on his head is a bit thin in yours compared to the reference. I think the skins looking good but overall it could use more variation and contrast. Your reference is more a dark saturated purple while yours has more of that pink tone to it so if you wanted to be more like your reference that's something to…
I can hammer a nail it does not make me a carpenter, the difference between amateur and professional work is always evident. If clients can't make the difference they're in the wrong business, I have yet to see a graphic design or logo made by a non professional that does'nt scream amateurism. That quality comes with years…
You've got some good stuff there - I like your animation reel, the movement is pretty fluid and has a nice bounciness to it. I'm not an animator myself, but I can usually tell poor animation, and yours isn't that :) One thing about the mixed cut anim reel, the troll jumping down right at the start after the Think Tank logo…
nightwalkr sorry i didn't see your post o.o. thanks lamoot for helping him out. if you want to do this in 2.49, you go to the user preferences button (the "i" logo in your button set). if you don't know what i mean, then fortunately it's already open, just kind of hiding x_x. to bring it out of hiding, just mouse over the…
Here is a few WIP viewport grabs of my Glocks slide and barrel. Being I was going to school for gunsmithing before I went to art school (weird combo I know) it was easy to get accurate measurements of a Glocks side. Many of the above reference images are of 9mm Glocks, the one i'm modeling is a .45 caliber , very similar…
I'm going further with texturing. Baked AO in xnormal with almost default settings (for distribution, choosed cosineSq). Camed out decent (maybe because of triangulated mesh). !So here need some advice if I do all right! Made a simply occlusion map, combined with hi-to-low AO bake(multiplied). Then for grip texture and the…
@cw: Thanks for the offer! Please use the following link to download the file from my website: http://www.mentallic.com/download/World_Tile_Flip_Work6.max The goal is to have the WAVE object move across the world map tiles. The WAVE object moves exactly one tile's width each frame. For each frame the script checks the…
Thanks for feedback and sorry for the delay in replying. @skyline5gtr: It's using Unreal Engine 4, There is a UE4 logo in the lower left corner of the renders. Generally speaking the chairs and plates would be in the same spot, but I see what you are getting at. Window frame is also something I overlooked (going to be…