I decided not to buy it.. mostly by judging the beta experience and people who told me that it hasn't changed that much from the beta. I feel like they got an awesome setting here, the art is amazing and amount of detail put into it. But that's about it really, I feel like they are not really making use of their…
No doubt! I just started my job today with my wife and I can already tell you I am exhausted. Mentally and physically. The last thing I want to do right now is sit in front of the computer for some in-depth thinking and such. I guess I am going to have to do my practice on some of my days off (if I get any) and hope that I…
The smart materials list and the Quick PBR list (ID link tab) seems to be two different thing. I see the ID link function like a quick way to define a surface by its material and mask him from other materials type at the same time. It will add a default material at runtime base on the selected value ( i.e. steel, wood…
AGoodFella, I think you could cut down the first shot a lot by not showing it twice. I think of the two, the first one is stronger. Also I'm not a fan of the in air circular spin type motion, I would cut that segment entirely. The super hero landing is fine I would cut the sword and sheild run cut the rifle walk keep the…
Hi UberLou, It's John from Reallusion. Thanks for the question... The theme for the contest is Game Character Animation so you can enter animations that are inspired by a video game, which makes it pretty wide open since we are not requiring any type of game or style of animation. For example it's not only fight moves, but…
I'm currently trying to create some rocks in Cryengine. I've been looking at the default assets from the engine since there are some rather nice looking rocks in there and i think i'm on to something, but i don't know how to recreate it yet. Let me explain: It's a fairly simple shape with a global smoothing group. The…
okay this is being typed fast so excuse my shortness 1st model: Face looks pretty nice, I am liking the texture and the some of the shapes you fleshed out in zbrush... The upper body is decent but def a step down from the face...then the legs look like a blob with a foot and some random muscular shapes. The Legs are a…
Hey Jeremy, I was also looking around for example reels of other FX artists to see what kind of things they have in their reels. These are a few I found that maybe helpful to you :) http://www.abelzhang.com/index.htm http://www.sethvfx.com/ http://www.visualdetour.com/ http://walomerson.com/info/portfolio.html…
Thats a nice model you ve got there, I will suggest you to spend some time testing shaders in vray, right now the painted metal is looking ok but I am sure you can play a lot more with reflections/fresnel. Even more with the other metal types and plastics . Also the rubber in the wheel is looking flat right now you might…
iansmithartist: thanks :) crazyfingers: I see what you mean and some friends have told me that Ishould be bolder aswell :) But when I started him I wanted to create a more human like orc, like the uruk hai. But I hope that I can make him more cool/interesting with clothes/gear. Thanks for the comments :) Screwonhed: I will…