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I tried learning Autocad but it annoyed me too much. I had typed up a big essay too but the damn polycount form no longer valid shit came up and the copy and paste I did before refreshing got screwed up so here are the cliff notes. Software needs to get rid of all the useless redundant shit they have that break the…
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Hello new and old, I'm Per. If you have a gamepad you can play some web-games/stuff while I put together an art dump: https://aumramaram.itch.io/ If you want to chat with someone unpleasant and rude I'm interested in all disciplines of indie game development. I hope I don't have to unlock any abilities in order to post…
hmmm thats good to know that on a forum populated by sculpted cocks, chicks with huge gravity defying tits in cyber armor and all sorts of violent video games that having an open/secure view on your own sexuality is looked down ;) also, there was multiple times I was called out for not listing the catalyst that brought me…
Hi there - thank you for following through :) Personally I feel like "speedsculpts" are mostly a waste of time. In principle the idea is great, but in practice Zbrush makes the process way more convoluted than it needs to be and kinda defeats the entire point. What I mean by that is that the inaccurate viewport distortion…
@avantchoi : this is done through vertex groups. As a matter of fact I'd recommend against comparing it with your app of choice on a feature by feature basis, as that could lead you to skip over things as fundamental as vertex groups here. The functionalities you are looking for are most likely all there - it's just that…
Hey everyone, I’m a bit stuck with the retopology of a model I’m working on. So far, I’ve always kept my retopology fully quad-based. But recently I’ve been looking at works from pro artists on ArtStation, and I see that they often mix in a lot of tris/quads. Especially in dense areas, I notice many faces being built with…
Nicely put snowfly! Few other comments: Being a UI artist is a unique beast, and subset of talents. A few things that I'd look for in a ui artist: Be and avid gamer This doesnt mean you need to play world of warcraft 80 hours a week, but instead enjoy all types of games. Study all types of methods of interaction, inventory…
lol thx for mentioning luxinia in the same line with unreal and cryengine ;) any engine supporting "shaders" or the concept of material systems (ie really all modern ones) can support object-space easily. as it doesnt require anything special (other than being able to do shaders in the first place). tangentspace requires…