It wouldn't take long to just pop each texture on a separate layer in photoshop and have an long rectangular layer mask which you offset for each layer.
You could import the t-pose. Create a layer and with that layer in record mode import the posed mesh. You can then blend between or turn on/off the layer.
Project #1: The Soap Dispenser I chose this object for two reasons: - I wanted to start with something simple (in fact, this was my first project ever); - I needed to get used to the Blender / Substance Painter workflow as soon as possible. References Modeling and Retopology I haven't built the dispenser as a single…
i agree with *some* mirroring, but not too much. You'd still want to have a decal on one side of the box (potentially), but not have it on all 4 sides (even then you could use seperate uv channels). The one thing i noticed in the renders, and as it shows on the normal flats, is that there is very little depth/normal detail…
Hi Synesthesia, Regarding Mesh loading. Well simply it fails to load the mesh. I have been reporting this since the change to 3DO (from the 3d window in legacy dDo). I am forced to use 3ds Max 8 for work. For some reason 3DO doesn't like meshes exported from this version as .obj files. I could get away without loading the…