@Lamont: You'll probably want [ame="https://www.amazon.com/Dance-Dragons-Song-Fire-Book/dp/0553801473"]book 5[/ame] too. @Anyone: BTW what's up with the super high kindle prices? IIRC they used to be cheaper when compared to paperback versions.
The simple way I've always thought of it, is if you have a cubemap of a field with blue sky and green grass, it will use those colour values to ambiently light the model, so that the bottom lights slightly green, the top slightly blue. Much like 'bounce' light IRL.
As mentioned, your scaling is a bit off, IMO. Might be the FoV, but something definitely makes your version feel more empty/spacey. And that's not a painting/concept, it's an in-game screenshot with a few elements painted in IIRC. You can even see the Anti-Aliasing in the original shot.
First pass character blocking. Got the general timing I'm going for. Lots of arcs to clean up and timing to refine, but I'm happy with the way it's turning out. C&C always welcome! Edit: Syncsketch link added https://syncsketch.com/playground/13a4d8f61b4c47f89cccf6d6141439ad#196024
I think I mentioned the badges thing on the badges discussion thread. Something happened on the 28th of September IIRC because there have been no badges of any kind awarded since then, and I even think you had to manually assign someone a 5 post badge.
@josh_lynch has inspired me to try to finish a Substance Designer tutorial, so I am taking my District 9 Arc Gun, recreating its materials in Designer, and will then go back and make a tutorial of the process. Here are the early stages of working on some of the materials.
If you place your seams where the materials connect together IRL you won't have to paint over them at all! Easy. Also remember you can always move UVs around to compensate for texture issues - not just the other way around only.
In addition to Advanced Painter which IIRC will do what you want there's this collection of scripts by Neil Blevins, the objectPainter script from that set of scripts will work as well. You simply need to set the script to "paint" one object per click, and align it to the surface's normal.
What compressor? If there's no alpha in the source, the compressor should do the same RGB compression for all of the DXT formats. IIRC, when there's alpha the compressor has to reduce the bits for DXT1's RGB. Probably not a big deal for your demo, but DXT3 is nearly twice the size of DXT1.
IIRC, csSlide is now replaced by the Constraints options (Edge). Orionflame 3's Chamfer has a "Connect" option that recreates the original edge between the new chamfered edges, similar to the old Chamfer Solid. Alas OF3 is not free... but OF2 still is, and it might have that tool.