I wont lie, I found it to be useful in some situations. Like when sculpting or painting fine detail on a small mesh. Otherwise, off it goes. It really should be off by default.
show it off more man, you spent all that time on that bell and we can barely see it! get in close add some more shots and show off that time and effort.
Your proportions seem way off. I'd spend a good deal of time studying anatomy and working off of actual photo references. Not bad for a first time mock up though.
my opinion is, they knew they were gonna piss people off with so more gore, so they thought they might as well slap in some boobies to piss em off even more
^ indeed if I were trying to make money off car models I'd be selling packs of generic, every-day cars that people could use to populate their game worlds rather than doing anything fancy - probably including wrecked/rusty/burnt out variants. There's no shortage of those on the various asset stores but there's never…
Couldn't you model 1 of these, apply an FFD, then duplicate it and randomize FFD points? That's what I'd look at trying to do, and then apply some additional wear through a masked out displacement map.
Show us your reference photos you were using of your son. This is off, but I don't know what what it's off relative to. Biggest thing missing is the philtrum underneath the nose.
Most studios look for 'anatomically' normal characters which is used a gauge your skill right off the bat. So yeah, finish off the black dude, the white dude and the gal first.
I probably would have started off with photoshop and drawn in some topology lines first. That way you have an idea of what to work off and how to evenly space your polys.