As an addition to what Eric mentioned there "apply a Normal modifier and Unify." I had some strange shading problems myself. Adding a normal modifier and unify might fix it sometimes, but in a lot of cases it didn't. In which case, using the same modifier you could try to reset them instead. Cheerios
Eric listed some great resources, also check out the materials section of Neil Blevins site (about a 3rd of the way down the page). His approach to dissecting materials is a good frame work to use when confronted by "how do I create this material". http://www.neilblevins.com/cg_education/cg_education.htm
Well, I know Vito put in a hack so that you could only view the old huge what are you working on thread in flat mode (threaded tore the server apart). That's why it had to be closed. It may have been a global change somewhere. I will pass this on to him. Thanks Eric!
@Eric Chadwick Hello, thank you for the feedback!The reason for adding that ring around the holes was to hold the shading, the loops on flat surfaces of the nut shape I don't know how to terminate those, maya's default triangulation keeps making the same topology. I'm sorry but I'm still not sure on how to fix this…
Thanks for the advice Eric and Add3r, this is all very helpful. It's all new to me but I think I'm starting to figure it out! I'm of course going to be receptive to negotiation on the pricing and the man I've been talking to is very friendly. I'm just very happy I've found some work! Thanks again guys! :)
Hello Eric. I keep it in the version of Photoshop CC 2014 and plans to adapt under the CC 2015. In the following versions may work scripts (not the panel). And of course, I'm going to develop further. Adding new presets. And trying to expand functionality. Certainly not at the expense of quality. Ps: fill use, purely out…
Thanks guys, alot of good information here. I will have to look into how to texture around the seams as Eric mentioned. Any good videos out there demonstrating this? With texture ratios, I'm assuming I scale the shells down horizontally by 50%, bake to a square format, texture and then expand the maps out horizontally by…
Some of the talented UI artists I've worked with: http://www.pixelsurgery.co.uk/#/home http://www.carlosvk.info/ http://www.davidicus.com/ http://danamacdesign.com/welcome/my-work/ And as Sandro mentioned before, Eric is pretty awesome (super cool guy too): http://www.behance.net/EricBellefeuille mmm yeah that's about it.…
Hey, Eric and jp... Thanks for your suggestions. Tried zoom extents without not much improvement, but found out I used 'super-scale' image planes (almost 800 % of its physical dimension... stupid me..) With Scale-downed image planes, viewport nav seems flying now. Thanks a lot~ Rybeck
Thankyou guys, I'll see how this goes when I get the new machine...hopefully everything will work. @Eric - I was thinking that perhaps they'd have one, especially for CG people...since it would be a pain to re-install dozens of programs and presets everytime you overhaul a machine, or get a new one.