the 0-1 space is relative to your texture. atm you are using 2 UVspaces. 0-1 and 1-2 if yyour UVs are squashed by 50% like poopipe described, just make your texture 200% wide and a pixel is square again.
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
Def some of the things that I wanted most have been said... ^^^ that guy for sure, number 1... I've wanted a 1:1 endo since I first saw the movie... the jurassic park cane and the delorean are great too!
1: Where are your parents? 2: Where are yours? 1: Are you even injured? 2: Do I look injured? 1: Well, we only do injuries. 2: Well, I'll just go get hit by a truck and come back.
Hello ! So the last few days I've been trying to figure out what was going on with my bake and what was I doing wrong. First, thank you @Ghogiel my main issue was indeed my misunderstanding of the how the shading worked. Instead of trying to retopo and cut my seam on all the model at once, I tried parts by parts, with…
Just detach the correctly UV'ed faces from the mesh, delete the messed up ones and run symmetry on the correct faces and weld everything back into place. Which is what I think Sean was hinting at. About the copy/paste. Its based on vertex number it won't work within the same mesh because the vertex numbering is different.…