This thread is pretty hilarious... In the last 2 and a half weeks for my final project game at college ive made 33 concepts for 3 modellers to work off. Thats right, i have had to do 3 concepts to every one model that they have to make. And i dont really have time to go all emo about it and sit down and try and think about…
[ QUOTE ] yeah i think most monsters died in like a couple of hits heh. which I thought was pretty damn cool, don't have to so obviously "deplete" their hitpoints anymore, seems like a much better way to do it, seriously though how many "swings" with a longsword should it take to take down a little zombified rotting corpse…
As far as why blue specs on skin tones... what Per said. To further, straight skin tones look very zombieish. Making the skin color redder than it should be and using a blue spec makes for a nice translucent feel and you should really have a redish shadows and greyish hotspots. if it's a violent blue you've probably gone…