Foxie Games is one of the fastest growing game companies in Australia, 25 team members strong. Our games are played by over 1.5 million players each month. We strive to connect players to their passions and hobbies through mobile games. Every day, we are striving to create bigger and better games and provide the best…
Hello fellow Polycounters! Here's a little making of for a knife that can't cut an apple, but is definitely great for stabbing and crushing heads. Best to be used in a zombie apocalypse scenario. Before I started, I was digging up a bit about history and the usage of knives in wars. I found out that tri-edge trench knives…
Offhand, I'd say you need some Kismet to pass the player's position to the ground material. The ground material would need a Vector3 parameter, and Kismet would handle passing the player's world position to that parameter. You can then do what you please with that Vector3.
one awesome point is that people do not have to download the Unity web player...waiting for content to load isn't what it used to be ...where most people will wait for a game to load...a huge percentage will not install the unity web player first...just my 2 cents
Make a new override layer in Maya; add all your controllers to that layer. Set the override layer weight to 0. Scrub through the animation, it should look exactly the same as if there's no override layer. With all the controllers selected and Override layer highlighted (you should see a green light on the layer where new…
THIS. i havent read anything in the thread past this but i really needed to respond to it..... why do you criticize them then!? and if you mean "you" as in the generic sense of the term then for one... why do you even bother to have chat enabled in the game? this is one of the reasons why i NEVER use my xbox headset…
you need some lines like this in your .qc $texturegroup skinfamilies { { "scout_hat1" } { "scout_hat1_BLU" } } // Model uses material "models/player/items/scout/scout_hat1.vmt" // Model uses material "models/player/items/scout/scout_hat1_BLU.vmt"
[ QUOTE ] one black guy w/ sunglasses red shirt [/ QUOTE ] Vendetta by Konami? Konami has made plenty of 4-player beat-em-ups then as well How about that hulk hogan-alike player, lol
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
Starting to work on the submarine exterior environment. This is where the player will open the loading hatch and enter the submarine. The aim is to help expand the world of Breached in a way that doesn't use lots of time and resources. There will be two guards waiting on top of the submarine that must be shot before the…