It could be a combination of smoothing groups not being set up correctly, the low and high meshes not being placed quite tightly enough together, or a lack of geometry. Your low-poly cylinder isn't high-poly enough to properly capture the circle shape you have there. The artifacts you're seeing are the result of the normal…
@Nosslak: Thanks for the reply. With smoothing split (which I assume is a 3DS Max term) I guess you mean a hard edge (Maya hehe). Yes, I do happen to have one of those. Due to the nature of the Unearthly Challenge, I had to limit the poly count to 20k, and having a smooth edge in the wheel wouldve meant a lot of polys.…
Ah yeah my script pretty similar with that, face mode will smooth 60 selected, object mode will smooth 60 entire object, pretty useful! Hmm..I'm not sure I understand your questions really, sorry. Can you elaborate more about the point you saying "artist will need to adjust the value" again? I just try to answer based on…
This forum is built around the idea that you provide feedback, not dumb shit like this. That post was useless and I'd encourage you to actually think about what you post before you post it. Anyway. JohnRogeles, I think you can do a few things to improve your presentation. First and foremost, I'd work on getting your…
hmm yeah post a picture of it in tech talk if you get chance. How are you smoothing stuff for UE? I used to have a few problems with it. Even if it looks alright in max, you have to set smoothing groups by hand or quickly run a smooth modifier on it t make sure groups are assigned. Also worth double checking those tick…
Saidin: Good question, there isn't a specific number of polies I work with, but there is a way I manage not having to deal with it chugging all the time. I apply meshsmooth modifiers to the stack and turn it off in viewport and work with my base, this is good for me because I have a pretty good grasp of how objects will…
Do you mean to ask how I made the normal map like that with no smoothing errors? It's as simple as baking it with 2 separate smoothing groups for those faces.
Wireframe of the base section here. Ran into some smoothing problems when it instanced and then bend. ALSO Make sure to smooth before bending. You keep forgetting this.