As for the second part, here's example dotnet textbox: try destroyDialog test catch()rollout test " .NET Textbox" width:180 height:180( dotNetControl dncText "System.Windows.Forms.Textbox" width:175 height:170 align:#center on test open do ( dncText.Font = dotNetObject "System.Drawing.Font" "MS Sans Serif" 8 ((dotNetClass…
I completed the high poly sculpt and now the model is ready to be retopologised as a game asset. Ill admit, it took longer than I expected. Some renders below: Some difficulties arose from trying to make the braid modular; As far as I know, Zbrush doesnt have any equivalent of 3ds Maxs instances/references and becomes a…
I'm sure my advice is far from "be all/end all," but I'll give it a shot! 1) A Breakdown of the theory behind Parallax mapping Parallax mapping is a technique for real-time approximation of displacement mapping. Each pixel's texture coordinates are adjusted at render-time to create an illusion of depth as the viewer's eye…
I started to unwrap the head and straight away am not sure how to map the hair buns.. These are the rough approaches i have tried (all untidy, but you get the idea i hope..) 1# the most space saving, but most warped.. 2# less warped 3# almost no warp, but awkward map (i could save more space by placing parts of the map…
Thanks for the image, I'm a bit ashamed because I'm not so sure that the green channel isn't inverted anymore... Made a comparison like you mentioned. Thought that the green channel should only be fliped if it's baked with 3dsmax, not xnormal, am I right? Also the green channel itself looks good to me in photoshop. But…
If an environment is fairly unique, and/or the project is in preproduction still, I usually start up two different simultaneous efforts. 1- whitebox out the environment, trying to get a good composition and confirming what is needed to fulfill game design etc. 2- make 2-3 small assets to 'final' quality, essentially…
All right. I keep receiving questions about old-school characters and hand-painted textures., that's why I put this tutorials list here. Two videos with hand-painted female face from Slipgatecentral: Part 1 Part 2 Tyson Murphy character artist at World of:…
Neox: I haven't dove deep into the functionality yet but Substance has photoshop layer export functionality. Mostly Substance Painter has been my go to for modern pipeline so: 1.Max: basemesh (an optional step) 2.Zbrush: sculpt 3.Max: retopo & UV 4.Substance Painter: bake maps and texture ( I haven't noticed much…
i read that playing ridge racer only last 1 1/2 hours total of game time, that's crazy, especially considering the generation of hardware is coming out soon and wont cost much more that the psp, and then to think about Sony's manufacturing which is total crap in my opinion, ive had 2 ps2's both because they die after a…
Hi. I'm planning on working in the game industry as a 3D Character Artist (it could be AA, AAA or indie, though I'm focusing on stylized characters so maybe AAA is off limits). I'm currently on my way to finishing my first decent-quality character for my portfolio. My current specs are: - Motherboard: ASUS H170I-PRO - CPU:…