It looks very appealing, but I don't see much of what's there. Could you make more screens of more angles? With and without lights? Wireframes? Thanks!
because of all the funky errors on the edges I'd like to refrain from saying anything before you post a wireframe of the mesh before subdivision :poly121:
Finally posed and rendered Sir Loin of Beef. You can see more shots, wireframes and texture set on ArtStation: https://www.artstation.com/artwork/ALLyq
Wireframe: Baked: Normals with issues: There are still some artifacts where some pieces come together and a proper cage would probably help a fair amount
awesome game and extremely impressive models&textures. To paraphrase others, would love some polycounts and also some wireframes would be nice if possible :D
This is stunning. That's some of the nicest high-poly modelling I've ever seen. Any chance we can see more of your wireframe for the filigree detailing?