Don't worry about the software. Some companies do have their own proprietary plugins and what not, but that comes later. If you're just attempting to be a 3D modeler, character artist, vfx artist etc then Maya is still perfectly fine for the job. Regarding Zbrush, it can be used in addition to your current Maya workflow.…
That workflow the guy is using in the link is terrible. As I said in my first post, look into camera projection. It's what it's used for in VFX/matte painting. I don't know much about AR colouring, but I assume you can rotate and colour in 360? The guy in the video is basically trying to do manually what camera projection…
"level designer, environment artist, VFX artist" I think most people on here would advice you to pick just one of those and focus all out on it. The work its self looks pretty cool though :) I think you also have way too many pages I am not even close to being an authority on portfolio layouts etc but the general consensus…
The action was good, but holy hell some of the vfx in that trailer were maximum cheeseball. A few neat things, but a lot of it was just bad compositing. Too distracting for me to really get into it, I'll hold out for in game footage. edit: came off a bit high and mighty... It wasn't terrible, and a lot of people probably…
Some updates! This is my first time doing sprite vfx by the way.. and I gotta say, making these frame by frame the traditional way is A LOT of work!!! XD really makes me appreciate all the old school stuff =) anyways, I'm just gunna leave this first pass here for you guys to check out lololol.. I might remake this again,…
Yes! It's normal mapped. I made a high poly version with beveled edges and added the rest of the details in Substance Designer. The diffuse is a wacky rainbow texture that works as a zbrush matcap. Here's the latest video: [ame=" https://www.youtube.com/watch?v=3Lqp9MyycGE"]Crystal VFX MatineeActor 1 60fps 1920x1080 0 -…
We hold onto them at work. We also get people in even if we dont have jobs going because in such a volatile industry (im in VFX) people change companies quite often so striking up a good relationship with prospective artists is never a bad thing. We had a clear out the other day of old showreels, it was amusing to see how…
It's widely used because it was the first app of its kind (highres sculpting), because a lot of pipelines are built on top of it and a lot of people know it, and because some of its features are working pretty well. But it is an app first and foremost for the single enthusiast to create entire pictures in it, and not for a…
Eldrid is a revamp of an old sculpt I worked on. I decided to take it through the entire pipeline and I'm pleased at how it turned out. Would love feedback. Watch the in-game animations and vfx here : https://www.youtube.com/watch?v=hb-iiHp6Nrk More photos on Art Station : https://www.artstation.com/artwork/xz4KNW Thanks…
This is a paid contract position. We are looking to fill some upcoming character rigging and animation needs. The characters are stylized heroes requiring full action oriented animation sets. (idle, run, attack, special abilities, etc) -Maya deliverables required. -Unity 3D experience a bonus. (VFX authoring skills in…