I like the concept that you got here. Is the mollusk supposed to be a shell or a bell because it feels more like a bell than an actually shell. It also looks like it's made out of wood. I would add some more patterns into the texture like most shells have. With the texture now it's to monotone. Also I think the island…
Update 2: it has been a long time since my last post, i started doing some materials in substance designer, mainly the plaster materials, i also made a modular rock and spamed it in there, i also fixed the lighting a bit and i created a moss shader that still needs some tweaking (green on planks). designer materials…
Good start! If it's an icon, then you should paint it at true size. For a Win7 desktop icon, that's something like 64x64 for the largest size. Also make sure it is readable at 32x32 and 16x16. Usually these start out as a downscaled version of the large one, then they're carefully touched up at the smaller scale. Right now…
little up,before finish to color the plaza I want be sure that it tile good with the surrounding textures,so now i am sketching hundreds of stones for the main city floor texture,without reference but trying to keep a "logical randomness" for them,you guys can confirm the "logical randomness" of the stones or you think…
brandv3d- Thanks, I am working on creating a normal map for the rock wall but I am wondering what the best way to do it is actually - Right now I am creating my own grey scale of the rocks, then will use the Nvidia normal map filter to create the map. The problem is that it is very time consuming but I cannot think if a…
Looking great so far but it definitely needs some texturing work. I doubt the Dwarves would keep the place so clean. To me it only looks like there's AO and bumpmaps on the textures. Add some dirt and grime as Peris said. Also maybe a few chunks of debris/rocks on the floor would be good as it is underground and rocks…
the problem i see right now is, that you are not using actual pixels as size which will always result in somewhat messy results. Also you get outlines in regions where they don't make sense, why for example does the outline appear on every segment of the bridge? o.o And secondly why don't you get outlines there on the top…
It is, you are absolutely right. Good music is good music But that opens up a whole new can of worms for me. My Dad was born in 1930. He has always hated Rock or Soul or whatever, with a passion. I can understand that generation gap. What I don't understand is how can there be a musical generation gap between 36 year old…
Placed the rocks in the scene! Not sure if these are the final textures yet but I really wanted to see what they look like in ue4. Changed the camera angle slightly so its higher up and angled down. Also changed some of the focus settings on the camera so that the rocks and tree in the background actually look like they…
The rock formations look sweet. With the style of them though, like dripping water/limestone formations, i'd expect more similar action from the ceiling with stalactites/stalagamites. the surrounding cave bits look like a different kind of rock. Do a search for "limestone cave" to see what i'm talking about. The floor…