I did a quickie paint over. I think you went too extreme with the highlights and shadows, as a result it has a lot of hills and valleys. You want to paint it more like you would a sphere, but what you've got is a bit more like corrugated metal. Also try to imagine an overall light source and keep in mind that light…
Your paint over feels way too dark. You should add a lot more bounce light overall in the top half of the image. I'm sure it'll also not make your lights feel so bright that are already in it too. Don't forget that ME uses quite a bit of post processing effects as well to achieve their style. A lot of color grading and…
aside from the technical aspect the composition and theme couldb´t be any more boring imo.- so some more interesting placement of the objects, camera angle or perhaps object would improve alot already. lighting: to grey shaded right now (dead and boring),- try using photometric lights with Kelvin based color settings,…
Won't they just look like asset flips? I'm not talking from experience or whatever here, but I feel like art directors or whatever they call that kind of thing from studio to studio or team to team, are probably very fitting into that phrase about "if you do it right, they won't notice you did anything". If you don't have…
Small update, began improving the greenery, adding vines on the arches (still need to break the repetition on those one), adding palm trees in pots and reworking a bit the side arches next to the statue. Working on the texture of the pots, though since my lighting is quite dark, it does not come out right as of now. Not…
thanks for all the replys, but nobody really told me anything i didn't know. Right now i'm just going to leave this model as is for a while. might come back and touch up the skin later, but right now i'm moving on to other things and i'm going to work on contrast and lighting, the 2 things i suck at
So i decided that before i where to start on making props to put into an engine i'd first see if i could get texturing to work. So on that note i've revisited the Billabong brand showcase thingy i made before and tried putting textures on it. So on the textures i've done the UV unwrap then select all squares opened the uv…
Thanks for the explanation. Normal maps are just for faking 3D right, without the extra polys? I'll add to the scratches tomorrow, and rework the light as it needs to be less bright and yellower. But for now i've got these shots. I'm still looking for advice on painting the dirt, as it doesn't look right. Also, the green…
I don't understand what the electric blue rails are for? At first I thought it was some kind of electric beam laser boundary or something like that, but it wouldn't fit with the rest of the building. The scenery nor building look futuristic. Are the blue materials meant to appear to glow? If not, I would rework them to a…
Awesome progress everyone. I'll have an update up sometime this week. @RobertHedlund - I've just been using "render to texture" inside of 3ds max to bake the high poly mesh down to a low poly mesh, or down to a plane in some cases. @Andre.Jonsson / @keosar - Very nice benches you two have there. I love your normals and…