Yo Lee, check out Master Zap's blog (http://mentalraytips.blogspot.com/) and DJX (http://www.djx.com.au/blog/category/mentalray/) Not necessarily intro tutorials, but they have a lot of useful information. Feel free to send me a PM if you have any questions although it's been a while since I've touched it after switching…
Mr Significant: I actually just got employed by the University of Skövde to work on a game for them! Anglorum: I printed the book with the site blurb.com. If you got any questions about it feel free to send me a PM! A friend convinced me to watch Avatar the last airbender and i really liked it ^^ some other stuff
Hello, Sorry I had to PM you. This is plagrism. You need to get approved by Activision for copyright. They bought them years ago. Beside, there is already King Quest: The Silver Lining episode #4 out there made by Phoenix Online Publishing. Please remove the game on blog. I'm sorry about Karen. Good luck.
Just a reminder only 3 days left on the new years sale, I hope everyone had a great Christmas and I look forward to making a bunch more tutorials for the new year! If anyone has any requests for courses or things they want to learn just leave a comment here or send me a pm. Cheers!
damn fletch... do you have skype or steam? if possible i'd like to chat (and no, it won't be to ask you to do it for me lol) :P edit: oh and any animators interested in having a play, please PM me. i'm happy to upload the mesh for people to use. although i might ask for a rig in return :P
A whole lot of stuff. Mainly the config.cpp part of things. Never done coding before so it's a real hassle! I don't suppose you'd mind if I sent you a PM with some of my troubles, would you? Yeah, Visitor is one of the only things that I may be able to work well with! Looks neat.
SUCCESS!!!!!!!!!!!!!!!! We simply have a camera actor that we set as camera target and all movement is controlled via matinee moving this camera. thx anyway If you need details send me a pm [IMG][/img] Here my new post for a problem whit mouse::poly101: http://www.polycount.com/forum/showthread.php?t=122338
You could also use Projection Master or zApplink to overlay the tilable pattern and then do some cleanup to make the pattern tile around the character properly. As cyrid showed if you use Projection Master or zBrush (which uses PM) you can drop your projection directly to a texture map instead of vertex colour.
BeatKitano, why the negative vibe man? go take a walk and relax, I am not a silo user, and maybe not interested in the book personally (although it might be great!) you dont like the software? well dont post thats it. You say there is problems loading sample files? send him a pm or an email to ask and thats it.
CS:S I'll agree with, but 1.6 has more major international (and strongly sponsored) tournaments than basically any other competetive game. It isn't remotely dead. In fact, it has the second largest prize purse behind Starcraft 2 at ESWC this year ... http://www.eswc.com/public/files/press/eswc2011-pm-breakdown-2508_1.pdf