Hi everyone , I am currently finishing my final school project and experimenting for the first time with Unreal engine 4. My goal is to render and make a movie of my scene but after creating a camera , a Matinee actor , associate camera with director and animate it , the movie created in matinee would spaw somewhere…
Hi guys, We are currently working on a cinematic short movie. But when I render out a shot using matinee movie, the vehicle is showing up out of the blue and shortly after the character appears in the shot, while they should both start at the beginning of the shot. Any idea why this is happening? Inside the editor it looks…
So, she just dumped you because she couldn't stand the fact that sooner or later you would need to move to another state, or even possibly another country. That means that she's probably very attached to her current life, and she isn't willing to go anywhere else yet. And if she isn't willing to do that, that means that…
I think the wrinkles around the elbow folds read rather oddly. I think what's doing it is the sim is working with the A pose, but it's not how folds would work on someone who is wearing and moving in it. I also wonder if the folds on the hoodie overall make it feel like it's a light weight fabric, totally fine if that is…
Hello! I would like to activate this mode to have a kind of tileable canvas, i don't know how to do it :( Gif example: https://gyazo.com/9cfc4d86b913fae13e42e1ad09f46f0d starts the mode that i want in 0:04s Thanks so much!
[ QUOTE ] JK: I hope you had to look "shoe brine" up, because I sure did! I've decided to remodel the hair, the current one was supposed to look mostly like the temporary one but more regular. [/ QUOTE ] Google translator Usually I just try to explain words I don't know with others, but I couldn't think of a good way to…
We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset.We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…
Toolbag's baker has not changed how it handles banding/dithering in a few years, so it's unlikely this is a problem with the software itself. Typically this will be a result of your high and low poly mesh topology/normals. The rule of thumb is that the closer the high and low poly surfaces are to each other, the more…
If you opened DynaMask, you'll get an option to choose between full-shaded or masked mode. It appears that you're in masked mode. Unless you cancel the current DynaMask window after having chosen masked mode, you will always have a mask visible in the 3DO viewport. :smile: Here's a great spreadsheet with the current…