For the same reasons they endured the five previous episodes that came before it. I went in with low expatiations to begin with and sat there OK show me a story Regardless to the movies flaws I was not expecting an academy performance in the first place and after two hours I was left with an enjoyable experience, worth…
Ok, here we go. First picture is of a parkerized muzzle brake. This is taken with over-the-shoulder lighting from the three-way bulb in my bedroom lamp. Here's the same brake with a larger difference between light and viewing angle: Now, on the flipside, here are pictures of my working carbine (Saiga 7.62x39mm). It has a…
Yes itsbeen interesting,we have been fortunate in that we have had good management who has not been afraid to go to the publisher and let them know if a request is too unreasonable in terms of time and manpower. So for the most part the game has been on time and rolling along. Artistically one advantage is that with just…
Hi Chaos, I prefer to create planes, put them in a separate layer and freeze it. Then create materials with references and apply them. There are several reasons why I find this procedure better: - You can hide all references by hiding the layer (if you set them in a separate layer) - You don't have to worry about viewport…
Sorry but I don't have much time to polush the code. [code] --------------------------- CODE SNIPPET----------------------------------- ( -------------------------------- GUI -------------------------------- Global mseFileDir = "" Global mseFileName = "" Global mcrFolderDir = "" Global mcrFileName = "" rollout scriptApply…
I found this piece on Forbes: http://www.forbes.com/sites/insertcoin/2012/02/16/the-numbers-behind-steams-success/ which makes it seem like there's a 70%-30% split in the $60 in favor of the retailers. Meaning after the expenses of selling a retail game, there are $18 left. And that ratio is flipped on Steam, where Valve…
Hey, So I did a very quick paint over I really like the lighting and the perspective. I would push the scale of the creature. I would also make the ship going the away on the side didn't seem right unless it was barrelling left quickly which you can show tilting the ship and the streamline. You have put a great perspective…
having multiple objects does NOT mean you need multiple texture sheets. in jka, you need at least 9 different objects, as follows: head torso right arm left arm right hand left hand hips right leg left leg segmenting your model into those objects should be the LAST thing you do, before rigging it to the skeleton. AFTER…
looking good. A few crits: 1. There seems to be a mix of hand painted and photoreferenced textures. The bricks and whatnot look like its a direct photo texture where things like your pipes and props look very hand painted. You might look for some consistancy there. 2. I think the decal of the grafitti would work well, but…
you have those wierds edges because of the smoothing, i dont have a lot of time to explain that but maybe someone else can, but you have to change smoothing groups in different areas Also, you have a lot of horrid edges. The bridge of the nose between the eyes for example, what you have made there is two faces that do not…