Hey guys ! I made some test to bake a HR hard surface mesh on a low res. I tried 3ds max, Xnormal and Handplane. Here's the result : I want your expertise to help me in the right choice and the best way to do that kind of baking. Thanks !
That's a hard decision to make and only one you can do. VFS has a really good reputation and I personally think its worth it if the money isn't going to be a huge burden. I think you should have a plan to pay it off without doing what you are training to do. It sounds like your friend might be dealing with what a lot of…
On the one hand, that is an interesting idea. On the other hand, I find it hard to believe that all of the companies that are currently in trouble are shutting down their doors due to faulty management. Perhaps I just feel that management is a very obvious scapegoat. But then again, this argument may have merit. Most of…
Had to format my hard disk to fix video corruption in all d3d games so I grabbed a usb hard drive to back everything up. Cost was $100 Canadian and holds 80 gigs. Worked great, I was able to back up all my art and my porn collection with no hassle, the copy time was just as fast as a real hard drive as well. I recommend a…
Awesome idea Carl. I know you're split into what to focus on. But for what you're trying to do I would say focus. Laser focus. Pick 1 thing and get really good at it. If it's a super small niche it might take a while of find a job. But the job will almost find you. If it's more general you'll be able to apply at more…
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :) Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
So today I had some interesting progress. I left off with the beginning of a handle Monday night. When I started work Tuesday I compulsively finished the carrying handle. Once that was complete I started to give definition to the Stock, Grip and Hand guard. All of this detailing came in at under 850 verts. I also hardened…
So I was trying the new version and I found something wrong in maya 2016 ext2 sp1 ( same issue in the previous version of crease+) So I have the hard edge like I want but as soon I use Solid Bevel it adds some hard edges. It doesn't affect the support loop but the bevel width and bevel resolution use those new hard edges…
Let's say I have a unique large rock asset, 3 x 4 x 6 meters, but the texel density is 1024px/meter. Should I use UDIMs? Should I make one huge texture (10k x 10k or something)?