I'm finally trying to move away from the ancient version of L Mouse: Fire Middle Mouse: Forward R Mouse: Back A and D still strafe S as crouch Caps Lock as alt fire (for newer 2 weapon mode games) It worked great for me, but the new mice have finally taken their toll on my hand since trying to hold down the middle mouse…
Hi everyone, I'm Jie and I'm a concept artist with over 10 years of experience in the game industry, specialized in character and environment concept art. Currently open to full-time job or freelance work. Artstation: www.artstation.com/jiechenart If you're interested in my work, I can be easily reached by: Email:…
I would recommend making a barnacle/mussel/seaweed texture for the lower legs, check out the pillars on an oil rig, it would do best with a normal map to bring out the details. The salt content in the air due to the sea spray means one would expect to find a metal structure such as this falling apart if it were to be at…
I recently switched computers, realized I lost some work, I brought this guy into Unreal last night, re set up materials and rendered him in an environment that I downloaded. Happy new years!
Both - provided the examples are not shit. When I hire I want to know that you can do the work I need you to do. If I'm hiring for the long term a more versatile candidate makes more sense, if I'm hiring because I need something doing on a specific contract I'm going to pick the one with the most evidence that they can do…
Im back with another, possibly, performance related question. First I load my .sbs, that contains 6 graphs: - 5 base material graphs - 1 graph combining the 5 materials with masks to work on my game ready mesh. When I first load the sbs it loads all fine with the base box geometry showing in the 3d window. I can apply any…