I have slowly work on this for now. I have hide all props and focus on the room to have it in a complete state first then go back to props. I'm currently working on all the decal, transition, post process, light thing.
It also helps that there's a lot of asymmetrical props and features, and the colors are pretty flat, and the contrast is low. There's not many medium/large details that have contrast, otherwise it would show up more obviously. The folds and skull decals show the mirroring the most.
Thanks for the input Obscura I am actually worried about decals having more detail on one modular segment than the other. I'll just get the parts built and see what happens once I start texturing.
Yeah that bottle needs fixing. The caustics were made using an emissive decal. It's funny you asked about billboards because I was thinkibng of using one but they are infact 3D. I would be interested to see an experiment with bilboards though.
Oh wow, this is really one of the most inefficient uv maps i've seen in a long time. Most everything here can be done with tiling textures, a good AO bake on a 2nd uv channel, and some decals for unique damage.
You pretty much have to tile extremely large surfaces. A non-tiling UV set can be added for grime, AO, etc. Decals can also be added for variation. Using masks to introduce texture variations is another option.
nice work man, texturework looks pretty tight, I can see these coming in super handy as a base for whatever someone is doing in a pinch, itd be easy to add destruction / grime / decals by the looks of it, hope you sell some!
Replaced the mesh 3D scanned firepit with a Decal version of the model, which fits more seamlessly into the snow. 3D scanned a tree and cut out a log from it to use as the large logs next to the fireplace. Also adjusted some of the shadow settings.
Good progress! I suggest using a second uv and bake out some object space textures like AO and use that as a mask for dirt and grime. I think its easier than placing decals by hand, but to each his own.
Good evening all, have made some adjustments to the scene. I have started getting some place holder decals in, pipe work, tweaked the lighting and started working with some ideas with regards to the ceiling panels. thanks for your thoughts.