- WIP - Conceptual stuff. I'm planning to do a little Suikoden I Diorama, based on Gremios death. (Featuring McDohl and Gremio) Inspired through the VGRemix Challange, but I dunno if I'll participate.... 'cause I want to do some highquality handpainted textures something aroung 512² or 1024²... I'll see. Whatever. This is…
To the people out there saying that it's all doom and gloom and studios will close, blah blah blah. MineCraft and the whole Indie scene. This wasn't as mainstream as it is now when we made the transition from PS2/Xbox/Gamecube to the current gen consoles. You'll find that there will be casualties where studios will over…
Yeah chill out, I was just being realistic. With our engine at work, we commonly use 256/512 texture maps for entire cliff sections! As an individual piece it is good. I don't even know what I'm talking about now.
Just use shadowbox, it can produce pretty detailed results if you divide the shadowbox itself to get higher than 512 in the "resolution" of the shadowbox.
The short answer is: both. The long answer to the question, and how it relates to TB2 (and most current generation game engines with similar rendering features) is quite a bit more complicated. Ill start by explaining a bit about how the renderer works. TB2 uses image based lighting for ambient diffuse and specular terms.…
I'm actually eyeing this one, Lenovo Y50. The current one has pretty much everything I'm looking for. ~5-6 lbs 15" i7 4700 gtx860 16gigs of RAM 512 SSD http://shop.lenovo.com/us/en/laptops/lenovo/y-series/y50/?sb=:000001C9:00011F7F: This is the 2nd or 3rd from their priciest option. Model 59416739 How is the build quality…
http://n4g.com/news/1262357/microsoft-confirms-xbox-one-os-uses-3gb-ram-5gb-ram-for-games microsoft use exactly the same for their OS. i fail to see the issue here? early reports were that the ps4 would have 4gb with an OS that only uses 512mb. that left 3.5gb for games, right? well, they've obviously decided that having…
As requested from Artquest (but i hope it will be usefull to many other people) i decided to do a mini tutorial (better to call it "a bunch of tips") to explain my baking workflow. There isn't really anything more than the things that someone who bake low poly models should already know. Anyway, let's get started. Image A:…
Currently working on a model of Howard Wolowitz aka Simon Helberg from TBBT. It's aimed at mobile/tablet platform, and is about 2000 tris and 1 512x512 texture map. Currently at the unwrapping stage going into texturing in 3d coat. I'm looking for any general critique, but to give you some ideas: -Does the silhouette read…