Just a bit more modeling and texturing practice. This time an old American Family brand kitchen scale. Modeled in 3D Max 2017 and textured/rendered in Substance Painter 2/Iray. Recreated dial in Photoshop. Total poly count 30,000. Thanks for looking! Daf
Not mine, this is by Adrian Courrèges who has done some other cool breakdowns in the past. Dig around in his site for some goodies! http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ http://www.youtube.com/watch?v=Zq5mrApE98A
Modeling: Maya 2018 Texturing: Substance Painter 2017 & Photoshop CS6 I am looking for a junior position in the game industry as 3D Artist :-) Do you think these are good enough for portfolio? It is fine to criticize. Please please evaluate my work. Always Thanks for your opinion :-)
You don't need any of this - you can just use the hypershade command. https://help.autodesk.com/cloudhelp/2017/ENU/Maya-Tech-Docs/Commands/hyperShade.html for example this: hyperShade -objects $myMaterial; returns a string with everything that has $myMaterial applied to it.
Version 0.7 has been released to the Neonate (5$) tier patrons. We also made a test release of the open world (No quests yet and with placeholder NPCs) for the Royal Blood (25$) Patrons. More details here on our post on Patreon.
I'm having same problem in both maya 2016 and 2017. If you've found a solution, I would love to know it. I've tried a few things, but i'm not experienced enough with Maya to know exactly what settings i'm changing. Thanks
Crosspost from main WAYWO. Final project for 2017, practicing Substance Painter, rendered in Marmoset Toolbag 3 High res images here: https://www.artstation.com/artwork/33elJ Sketchfab: https://skfb.ly/6vAAD Happy New Year Everyone!!!
I had ZBrush opening a new scene every time I GoZeded from ZB to Max 2017. Turns out it was a Max setting, and I cant remember where or what. Could be import settings in Max is giving you grief.
Unfortunately the one click aspect wouldn't be possible without the "Auto Seams" command that was recently promoted from Bonus Tools to regular Maya. I only tested it Maya 2017 and 2018 but I could try to make it work in 2016 as well.
If any of you are wondering what Rengar looks like now, here's the link to my Illustration of the new Rengar VU I am making. http://polycount.com/discussion/193500/riot-art-contest-2017-rengar-visual-update#latest