The shapes are very hard to read. This is caused by the flat lights (use a different environment map or use lights with slightly diffrent colors) and because all shapes use the same base colur. GIve them some slight variaton to make the signle shapes easier to read.
@frmdbl Thanks! I changed DFAO mode to multiply so I get much darker areas. I also tried to balance with skylight intensity. Its hard to get realistic results without any GI. Ambient lighting is ether too bright or too dark. This problem really makes it hard to light exterior and interior areas but now I think I found a…
very nice. some fun design elements. a few of the shots have an uncanny-valley effect happening and i think thats a biproduct of the lighting. it falls flat in many areas and this environment can read a lot like previs. the blurred people dont help in that regard either. some of the materials used for your props dont read…
Yeah I've been using just a simple Standard Mat for all the renders with just some slight spec. and such. At first I thought it was my Mat giving me the problem but I've redone my materials several times. I have run out of ideas. As far as turning off lights 1 by 1 I have done that as well. If I turn off my fill light,…
More progress on textures, I plan to get them to a refined state by the end of this week. Any feedback is welcome and much appreciated. Also I cannot decide if I should use a white background or a darker background. So any advice on that would be helpful. (the light background variant is on the next message because for…
I was watching Bungie's world-building GDC talk for their new game Destiny. During the presentation, they showed some thumbnail concepts sketches for various weapons that some of their artists made and I liked one of the LMGs: I am not sure who made it, (Looks a little bit like Isaac Hanaford's work?) and this one-side…
@okidoki I think the model is the issue and not substance. If you see the normal image png, it is not messed up (Otherwise both sides would look bad as the texture is repeating. At least that's what I think, not very versed with this ) This is a render of both the models (Eugene's and mine) in the same conditions, Normal…
you have a pretty decent texture for the model,but my suggestions as many told is to improve the overall structure of the model,so that it would look realistic.For instance the silhouette of the model looks very plain and does not show any damages or any thing like that.This is one common mistake that almost all the…
Thanks.Sempoo it hard to find mtf values for cheap lenses. looks like nobody cares to measure. I took my info from imaging-resource.com before but after it had been sold it all gone from there. There are a few cheap manual lenses around currently . like TTArtisan 23 mm…
@s_erickson - my main problem with this is the lighting. I can't work out where the light is coming from. just seems to be lit from every direction making it look really flat. I am guessing it's daytime, so maybe look at other renders that have good indoor lighting and think about the light sources