Cool feedback from Shepeiro! I definitely agree about trying to get lighting in as you work (especially if you are not using a Physically Based Rendering Model) Like Shepeiro mentioned I would echo that some of the diffuse work could benefit from a bit more time. Thinking about how the various assets would have been built.…
Hi achillesian, thank you for usefull post, i have seen these models before(like lot of others) and understand what type of style i can use. But clear definition of style is thing that helps to understand. Thanks :) I like the blizzard art style, so Hand Painted or Stylized is my choice. But i have to get much more drawing…
Yes..Dude, you're a genius! I can only able to imagine how things work but you can make it real!.. lol :) Just to help you visualize my steps to set it up correctly in Max; 1. load a DirectX Shader type and apply your sketch shader 2. plug in all the necessary maps 3. apply unwrap UVW modifier and set a map channel 4 then…
Make a bunch of separate feathers (make sure you look up how many you'll need; there's a few different types); don't bother putting them on the hipoly, just make them separate objects. Then, bake them down onto planes that are UV'd into your texture sheet accordingly. Then copy THOSE low poly cards around like is the usual…
@lotet thanks you for the complement and thank you for asking, I realized now that I did not state that from the start. To answer your question, I am trying to match the personality that I think the concept resembles rather than a 3D copy, although staying close to the concept as close as possible but taking a few…
rock elementals nooooo..they used to terrorize me! XD Really great stuff, i love how all your work is pushed to emphasize character...for the worm and rhino beast, there is just a certain realism to their overall look that makes me feel like it's modeled after a real beast I could go outside and see (I mean the actual…
I could go in later and start texturing, to be honest I'm just modeling as much as I can and build up a fatty database, probably release to to the public for UV and Texturing and whatever they want done with it, who knows. Or I might be a selfish fuck and keep it all to myself and work away like a slave. Yeah I'm going to…
8BitJake, As far as Wordpress goes it is pretty much select a format and it generates code for you. There are places that if you want something special you can google the code really quickly. The problem with Wordpress is its a blog type system and there are only so many variations you can do. Personally I would recommend…
Holy fuck guys! Yall really have set the benchmark for how good this gen should, and can look like. Every single piece posted is totally inspiring. I have some studying to do, hehe. Kudos to everyone on the team, and thanks so much for posting! Congrats to you all. Yall should be extremely proud....seriously. Looking…
okay, its late, i hope i'm not writing any bullshit... i cant remember having this purple noise in this layer before the update. (its the main feature layer of the cobblestone preset) i mean, the layer settings are set to very smooth and a big scale, so it should miss this little grain type of noise, shouldnt it? i…