Yea that was a bit dramatic, but it got the point across. You're right it is hard work, I've manged a team of 24 people, and I currently manage 4 people which is the right amount of creativity and busy work for me. With the right people around you it gets easier. If you're job is to sit in front of a revolving door and…
I think what makes foliage difficult, at least from my experience is the vertex normal tweaking you have to look at, and the alpha considerations. This is why I think SpeedTree takes all of that ballache out of foliage making. As you say, modeling a trunk / branches is easy. Distributing the planes etc for the foliage is…
I went to School Of Visual Arts at NYC. Ill tell the story of a close friend of mine since he entered school with very little knowledge of 3D but a good traditional art background. Chris entered SVA with a great traditional portfolio that he worked on tirelessly in his high school years before I even met him. When he was…
Thanks for your reply! I'm using triangles and quads, is it bad to use both? my vertex count is: 1244 edge count: 2553 face count: 1306 (so roughly double this for the triangles as I've got less than 20 triangles) triangle estimation ~2600 as for the pose of the character, I should probably use a T pose in future, but this…
I worked on some trees recently, ended up scanning 1) the tree base with roots and ground etc. 2) tiling bark material 3) detail texture (if you need it in the shader for viewing up close) then combining the two scans on a mesh that I basically extruded upwards from the scanned, retopo'd base model. The shader blends the…
After a few days, here's my progress... I have been going back to learn some anatomy again, still need to study the arms, hand and feet, will ignore the legs for now because it's covered by cloth. These are some of my references. My Planning: I will be trying to model some of the accessories as much as I can by hand,…
I prefer working with 1 mesh, if I use 2 objects in blender it becomes a pains switching in and out all the time. If I use 2 meshes in 1 object I find it difficult to grab the right vertices when messing with the model. Also with the Armour I have notices I need to make room for the circles in between the plates and make…
uberphoenix, I think you've got a really good start. Some things I see right away that might help: - The long station along the back wall I think needs to be wider. Extend it some on both ends. It needs to be both more into the left (screen left) hand corner as well as more towards the right hand end. Look at the…
Chapeau to all those sharing their projects and/ or techniques <3 To people who want to get their hands dirty or look to engage with others, I recommend checking out the Bi-Monthly Environment Art Challenges run by Pinkfox (thanks!). What I like about the format is that it encourages exchange, always cool to see some…
Don't do the inward pointed knees, thats a bad idea for a modeling pose because you might run into some skinning/rigging problems especially on something so low-poly. Also, I would change the hand pose and have the palms pointed down instead of forward because you're gonna have a hard time with deformation when you rotate…